Godot Daily: Weekly Recap - Editor Improvements & Bug Fixes
This week brought 20 merged pull requests and 30 additional commits, focusing heavily on editor stability and user experience improvements. Major fixes addressed export plugin paths, popup menu scaling issues, and various editor state regressions.
Duration: PT2M38S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-05-17T10:02:45Z
- Audio duration: PT2M38S
Transcript excerpt
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Good morning, I'm your host with the Godot Daily weekly recap for May 10th through 17th, 2026.
Twenty pull requests merged with thirty additional commits this week, delivering significant editor improvements and critical bug fixes.
Starting with editor enhancements, YeldhamDev resolved a problematic issue where EditorExportPlugin._export_begin() received incorrect temporary folder paths instead of actual preset paths when exporting ZIP files. The shader editing experience also saw major improvements, with vaner-org delivering enhanced inline…
Several critical fixes dominated this week's activity. Multiple PopupMenu issues were addressed - mihe fixed input handling problems when scaled or padded, and resolved submenu positioning that wasn't accounting for margins properly. KoBeWi tackled various editor state regressions, fixing dummy scene state…
Platform-specific fixes included m4gr3d addressing reported Android crashes from the Play Store, and buresu correcting an incorrect fallback height value in Wayland's popup configuration. The engine also received accessibility improvements, with bruvzg removing duplicate values for editor inspector elements.
Graphics and rendering saw…