Godot Daily: UI Fixes and Stability Updates
Nine pull requests merged yesterday focusing on UI component fixes, with key improvements to PopupMenu handling, shader crash prevention, and inspector tooltips. Additional commits included LightmapGI fixes and multi-input support enhancements.
Duration: PT2M3S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-05-15T10:05:00Z
- Audio duration: PT2M3S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, this is Godot Daily for May 15th, 2026.
Yesterday saw significant activity with nine merged pull requests addressing critical UI and stability issues. mihe merged two important PopupMenu fixes - one addressing input handling when scaled or padded, resolving issues with mouse position scaling, and another fixing submenu positioning that wasn't accounting…
Chaosus merged a shader compiler fix preventing crashes when parameter names were identical to uniform names, addressing two reported issues. Infiland fixed inspector tooltips that were failing after focus changes by properly releasing pressed input state during app focus transitions.
Alex2782 merged support for multi-input handling in BaseButton with Alt+Click functionality, removing unnecessary device ID restrictions that were preventing multitouch operations. This change followed extensive Android testing with Bluetooth peripherals.
Calinou addressed LightmapGI probe interpolation at lightmap boundaries, preventing ambient light from appearing pure black when objects sit at the edge of LightmapGI node bounds. The fix improves lighting consistency across lightmap boundaries.
KoBeWi exposed the…
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