Godot Daily: Android Fixes and Editor Improvements
Ten pull requests were merged today addressing Android plugin issues, D3D12 rendering problems, and multiple editor workflow improvements. The changes included fixes for asset store version querying and shader editor focus behavior.
Duration: PT1M59S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-05-05T00:00:00Z
- Audio duration: PT1M59S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, this is Godot Daily for May 5th, 2026.
The development team merged ten pull requests today, focusing heavily on platform fixes and editor improvements.
Syntaxerror247 merged a significant Android plugin fix that resolves two longstanding issues with plugin signals. The change adds validation tests and touches thirteen files with 166 additions. This supersedes two previous attempts and includes a revert of an earlier problematic pull request.
Blueskythlikesclouds merged a D3D12 rendering fix for subpass MSAA resolves with multiple layers. The solution manually loops through mipmaps and layers to resolve each subresource properly.
YeldhamDev merged fixes for the asset store's version querying system. The changes ensure search queries only return compatible assets and fix the release dropdown to show only compatible releases.
Kitbdev merged improvements to shader editor focus behavior. The editor now only focuses when directly opened by users, rather than automatically switching when shader resources are unfolded in the inspector.