BlocksBeyondTheStars Daily: Voyage Release Ships Travel Playback and Water Fixes
Version 2026.10.12 shipped staged take-off, warp and landing from a parked ship, plus fixes for water stalling at the world seam and slow spreading. Supporting CI work removed shared-lock stalls in world generation and split long settlement sweeps, cutting test times nearly in half.
Duration: PT2M29S
Episode overview
This episode is a short developer briefing from BlocksBeyondTheStars Daily.
It explains recent repository work in plain language.
- Show: BlocksBeyondTheStars Daily
- Published: 2026-10-11T04:01:03Z
- Audio duration: PT2M29S
Transcript excerpt
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Good morning, it's October 11th, 2026.
The takeaway across six pull requests is one shipped release supported by two kinds of reliability work: player-visible travel and water fixes in version 2026.10.12, and pipeline fixes that unstick the test suite.
First, travel. Pull request 2452 closes issue 1614: leaving from a parked ship now plays the full trip — take-off, warp if you're changing systems, then landing — instead of an instant world swap. The server now runs that transit in stages, with safeguards so a refused take-off or landing clears cleanly and a stray…
Related in the same release, pull request 2451 tackles water and target locks. Water at the X-equals-zero seam now comes to rest, because fluid state is keyed to a single canonical cell instead of two spellings for the same spot. Placed water wakes its pond so resting water regrows correctly, and water runs twice as…
Second, continuous integration. Pull request 2457 fixes lock starvation in the world-generation caches: calibration and river data were built while holding a process-wide lock, stalling other workers. Builds now happen outside the lock, once per key, with bit-identical output. The long settlement overhaul…
What's…